Rift Powerleveling Guide for Mage

This is really a quick Rift leveling guide for a mage. The guidelines here work for all patches, including 11 and 141. Being a mage in an on line game is generally an uninteresting choice because the mage is normally a dull character, not in Rift. In Rift you could make your mage something you want because of the unique spirit system.

The rift mage is really a fast mover which in turn makes him near impossible to hit. The reason for this speed may be the reality that there is no armour weighing him down. Your mage will also use a pet to do his deeds for him. This indicates that even though your enemy is fighting your pet which you are free to deal out the harm from a secure distance. The rift mage has eight spirits to select from with most being attack minded. This character is usually overlooked since many doubt it’s energy but with pets and using lifeless bodies the actual mage is really a powerful warrior. For leveling up your rift mage you need powerful attack but also a fine defence (obviously), so an elemental-warlock is cool. For some brill mage builds travel to Rift Supremacy.

In certain places of the map, you will find “hot spots”, this means that a spot in which enemies will spawn all the time. The best thing to do is obtain a celebration with each other to support your own mage and spend a while in the hot spot leveling your fighter. Ensure that when you place your group with each other, you have DPs, healer and also a tank to provide you with a well-balanced team. This is in which your rift mage leveling kicks into overdrive because you aren’t spending several hours going all over the map. An optimized quest is one that takes the spot in just one spot, and this can be important for fast energy leveling.

The subsequent souls may be employed for the mage. Pyromancer, has the power of fire and can give a massive burst of harm to an enemy. Stormcaller, has the power of the factors water and air. Elemenalist, this can be my favourite because you can bring pets into play. These pets are vital in battle and will conserve your life many times. Necromancer, again has the energy in order to summon pets, this spirit also has been good heal abilities.

Chloromancer, this spirit is fine for group play since of its power of healing. A rift mage with this spirit is always wanted in group play. Dominator rarely employed as a principal spirit but fine as a second or third spirit. Archon, again not a particularly powerful spirit and should not be employed as your main. Ok now for group play a fine spirit combination for Rift power leveling your mage would be the Pyromancer as your principal and necromancer and warlock as your other souls. For solo play, a fine solid rift mage evolves is Necromancer combined with dominator and chloromancer.

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